package magics
{
	import actor.BaseActor;

	public class MagicManager
	{
		public function MagicManager()
		{
		}
		
		public function setMagicAni(targetFrom:Vector.<BaseActor>,targetTo:Vector.<BaseActor>,magicAni:Object):void
		{
			
		}
		
		public function play():void
		{
			
		}
	}
}